Inline in C++: Meaning, Syntax, Functions, Variables, and Best Practices

Inline in C++ is a keyword and linkage feature that lets you define small functions (and variables since C++17) in headers without violating the One Definition Rule, while giving the compiler freedom to inline calls for performance. It does not force inlining; the optimizer ultimately decides whether to inline a call. This beginner-friendly guide explains … Read more

Storage Class in C++: static, extern, thread_local and more

The phrase storage class in C++ refers to how and where an object is stored, its lifetime, and its visibility (linkage). In practice you control this with keywords like static, extern, and thread_local, plus your choice of scope and allocation style. This beginner-friendly guide breaks down every storage class in C++ you’ll actually use, with … Read more

Move in C++: std::move, Move Semantics, and Efficient Resource Transfers

move in C++ refers to move semantics and the std::move utility that let you transfer resources from one object to another instead of copying, enabling big performance wins for large or non-copyable objects. std::move doesn’t move by itself—it casts to an rvalue so a move constructor or move assignment can run. This beginner-friendly guide explains … Read more

What is Shallow Copy vs Deep Copy in C++?

Shallow Copy vs Deep Copy in C++ determines whether a copy duplicates just pointers (sharing the same underlying resource) or also duplicates the pointed-to data (owning a separate resource). Mastering this concept prevents bugs like double-free, memory leaks, and unexpected aliasing in your programs. This beginner-friendly guide explains Shallow Copy vs Deep Copy in C++ … Read more

Copy Constructor in C++: Default, User-Defined, Deep Copy & Best Practices

A Copy Constructor in C++ is a special constructor that creates a new object as a copy of an existing one, typically declared as ClassName(const ClassName& other). It is invoked on copy-initialization, when passing or returning objects by value, and in several other copying scenarios. This beginner-friendly guide explains the Copy Constructor in C++ with … Read more

Understanding Vtable in C++: The Backbone of Polymorphism

Vtable in C++ is the runtime mechanism most compilers use to implement virtual functions and polymorphism. In this beginner-friendly guide, you’ll learn what a vtable is, how it connects to the hidden vptr inside objects, how virtual calls are dispatched, and what to watch out for—using clear code, outputs, and “Try it yourself” challenges after … Read more

STL in C++: Complete Guide with Containers, Iterators and Algorithms

STL in C++ (Standard Template Library) is a powerful collection of generic containers, iterators, algorithms, function objects, and utilities that help you write clean, fast, and reusable code. This beginner-friendly guide walks you through the essentials with commented code, outputs, and “Try it yourself” challenges after every section. 🔹 What is STL in C++? The … Read more

Exception Handling in C++: try, catch, throw, noexcept and RAII

Exception Handling in C++ gives you a clean, structured way to detect errors, report them, and recover without crashing or scattering checks everywhere. In this guide, you’ll master try, catch, and throw with clear examples, outputs, best practices, and “Try it yourself” challenges after each section. 🔹 What is Exception Handling in C++? Exception Handling … Read more

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